Category Archives: Design 3D CX

This category includes all tutorials that are based on Design 3D CX – regardless of the version number.

The basics of setting up a reflective material, Part 2

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial shows how to control the smoothness of a material according to incidence angle.


Viewing this tutorial requires a Subscription

The basics of setting up a reflective material, Part 1

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial walks through the basics of using the fresnel interpolator to create realistic materials. It also discusses concepts like incidence angle and energy balance.

Read More…

A Plastic Pill Bottle, Part 3: UV Mapping

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial walks through the process of generating the label. It models the label geometry, UV maps it, and shows how to set up the label artwork to match.


Viewing this tutorial requires a Subscription

A Plastic Pill Bottle, Part 2: Shading & Rendering

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial walks through the process of scene setup, shading, and rendering of the basic plastic pill bottle.


Viewing this tutorial requires a Subscription

Adaptive Shadow Sampling and 8.0

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

Adaptive Shadow Sampling allows the renderer to save time by adaptively lowering render quality parameters in dim shadow areas. This can save quite a bit of time in some scene, but can also introduce artifacts if set too high. This tutorial discusses how the gamma function in 8.0 can necessitate different values as compared to 7.x


Viewing this tutorial requires a Subscription

Improve the performance of the interactive renderer when using subdivision objects

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This quick-tip tutorial shows how to optimize the performance of the interactive renderer when using many subdivision surface objects.


Viewing this tutorial requires a Subscription

New 8.0 Intensity Option in the Lighting tab

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This new option allows the Lightdome to affect the scene in one of two ways; one is solely through amplification of diffuse illumination (raydiosity) or through source pixel brightness which also affects reflections. This quick tutorial shows specifically what this very useful function does.


Viewing this tutorial requires a Subscription