Category Archives: CX Advanced

Creating a chemical shape, approach 1

Viewing this tutorial requires a SubscriptionThis modeling tutorial imports Adobe Illustrator artwork which contains only non-filled bezier curve segments. It specifically shows how to create thickness for these elements, in addition to setting up the final geometry for proper subdivision surface objects.

UV Unwrapping a bottle cap

Viewing this tutorial requires a SubscriptionThis UV mapping tutorial UV unwraps a bottle cap type of object so a label can be applied and wrap around the sides. It specifically shows how to approach the UV mapping problem in this case by starting from projected UVs. It also shows how to set up good geometry starting with a lathe object which is easy to UV map.
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Creating better glass using reflection recursions and Surface Shading Threshold

Viewing this tutorial requires a SubscriptionThis rendering and material tutorial shows how to get more detailed glass by working with two render parameters: Reflection Bounces and Surface Shading Threshold. It discusses the concept of incidence 0 and incidence 90 and how that relates to this threshold function, in turn affecting glass type materials.

Preparing models for STL output

Viewing this tutorial requires a SubscriptionThis tutorial shows how to prepare 3D geometry for STL output, specifically when the artwork starts as bezier data from an application like Adobe Illustrator, and contains counter spaces. It shows how to avoid problematic geometry configurations and discusses how to ensure your geometry is closed using the Select Non-Manifold function.

Tips on using the Boolean tools, Select Non-Manifold

Viewing this tutorial requires a SubscriptionThis follows the tutorial explaining how to use the bezier path extrude tool to create polygon geometry and blend between polygon elements (here). It extends this material by showing a more complex situation in an architectural setting.
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