Category Archives: CX Animation

Model a simple triangular object with a hole: Method 5

Viewing this tutorial requires a SubscriptionThis modeling tutorial walks through a 6th method for creating a hole through a wedge shaped object, this time using a cone shaped object, using the boolean tools. It shows how to adjust the the polygon mesh in order to be subdivided. It specifically shows how to use the Move To function.

UV Fundamentals 2 (CX v7.0 and v7.5)

Viewing this tutorial requires a SubscriptionThis tutorial discusses fundamental concepts in UV mapping for beginners. It specifically walks through the generation of UVs from a projected texture, and then shows how to manipulate the UVs in order to get a texture to correctly adhere to the object.

Using an IK/Bones chain to pose a package design object (CX)

Viewing this tutorial requires a SubscriptionThis tutorial shows how to use an IK/Bones chain to control the posing of a package design type object. It shows how to control the position of each bone and how to manually assign vertices to each bone.

Animating in Strata Design 3D CX – 5: Taxiing Airplane

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This entry is part 5 of 6 in the series Animating in Strata 3D
animating-smThis series deals with animating in Strata Design 3D CX. We will do the taxiing path of the plane, controlling the trajectory and aligning the plane to its path. We insist in the use of shapes for organizing our animations.

Animating in Strata Design 3D CX – 4: An Airplane Propeller

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This entry is part 4 of 6 in the series Animating in Strata 3D
animating-smThis series will deal with animating in Strata Design 3D CX. We will begin the animation of a plane, starting with the propeller. The use of shapes is important for organizing our animations.

PROYECTO: Animación con Match-Motion – 1ª Parte – Introducción. – Español

Viewing this tutorial requires a SubscriptionMatch-motion-1a En este tutorial vamos a ver todos los pasos para realizar una animación usando como base un video real, sobre el que posteriormente añadiremos nuestros modelos 3D e iluminación.