1. Free-form, active grid relative
2. Around Standard axis (X, Y, Z)
3. Around Custom Axis/Guide
4. Around Selection normal
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This is the 3rd tutorial in the beginner UV mapping series on how to UV map a cube and a cube with extended complexity. This tutorial shows how to work with UV data after further editing has taken place on the original 3D object.
This UV mapping tutorial extends the first cube UV mapping tutorial by creating somewhat more complex geometry on top, then UV maps it using the Conform to Mesh function.
This UV mapping tutorial walks through the process of applying different texture maps to each of the faces of a cube. It discusses two methods to achieve this. One is by applying individual textures via the subset function, the other is by UV mapping the cube and creating a single bitmap that is applied to the entire cube. This is design for people new to UV mapping and texture application.
This is the first of the tutorials walking through the process of creating a yogurt cup. It specifically deals with the model creation.
This tutorial walks through the basics of using the fresnel interpolator to create realistic materials. It also discusses concepts like incidence angle and energy balance.
This tutorial walks through the process of scene setup, shading, and rendering of the basic plastic pill bottle.
This tutorial demonstrates the basic Design 3D 8.0 to HDR Light Studio workflow.