Category Archives: CX Beginner

The basics of setting up a reflective material, Part 1

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial walks through the basics of using the fresnel interpolator to create realistic materials. It also discusses concepts like incidence angle and energy balance.

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A Plastic Pill Bottle, Part 2: Shading & Rendering

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial walks through the process of scene setup, shading, and rendering of the basic plastic pill bottle.


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Going from 1.0 gamma to 2.2 gamma, #1

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific
This tutorial shows how to transition a simple Design 3D 7.5 file, which uses linear gamma, over to Design 3D 8.0 and take advantage of 2.2 gamma.
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Design 3D CX 8 for Mac – Overview

Getting Started Series
Overview Video
Design 3D CX 8 for Mac

Design 3D CX 8 for Mac gives you easy to use, accessible power. Now 64 bit, Design 3D gives you more power, more speed, access to more memory for larger files, LiveRay, global soft shadows, HDR Light Studio support, and much, much more.

This video is part of the Getting Started series, and can also be accessed using the Design 3D CX 8 “Help” menu.

Learn more about Design 3D CX 8 on the Strata.com product page.
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Beginner’s First Project in Design 3D CX 8

Getting Started Series
First Project
Design 3D CX 8 for Mac

This supplement bottle project will show you how to import Adobe Illustrator artwork, turn it into a three-dimensional model, apply a label to the bottle, and setup a hero shot to create a final rendering. Along the way you’ll learn the basics of the user interface and how to work in 3D space.

These videos are part of the Getting Started series, and can also be accessed using the Design 3D CX 8 “Help” menu.

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Fundamentals of Design 3D CX 8

Getting Started Series
Fundamentals of
Design 3D CX 8 for Mac

This series of videos provides the fundamentals for new users – or users who just need a refresher. The basics are covered, including some features that are new to version 8.

These videos are part of the Getting Started series, and can also be accessed using the Design 3D CX 8 “Help” menu.

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3 methods to control texture placement on double sided geometry.

This texturing and UV mapping tutorial shows how to control where a texture is placed when there are multiple areas of thickness (e.g., a glass bottle). It explores the use of Decal mapping, Planar Mapping, and UV manipulation.
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Modeling a simple arrow shape, for beginners, Part 3

This modeling tutorial walks through a 3rd method for creating a simple arrow shape. It then progresses through a more complex modeling process to create a subdivision surface object with rounded elements.
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