Category Archives: CX Beginner

3 methods to control texture placement on double sided geometry.

Viewing this tutorial requires a SubscriptionThis texturing and UV mapping tutorial shows how to control where a texture is placed when there are multiple areas of thickness (e.g., a glass bottle). It explores the use of Decal mapping, Planar Mapping, and UV manipulation.

Modeling a simple arrow shape, for beginners, Part 2

Viewing this tutorial requires a SubscriptionThis modeling tutorial is designed to show newer users how to model a simple arrow shape. In this second part the two arrow components from the first video are integrated together. It shows how to combine the two elements to create a closed volume shape. It also remodels the 'stem' part using an extrusion method.

Modeling a simple arrow shape, for beginners, Part 1

Viewing this tutorial requires a SubscriptionThis modeling tutorial is designed to show newer users how to model a simple arrow shape. It demonstrates that there are often multiple ways to achieve an end-result, using both object and element level editing. It also demonstrates some basic polygon manipulation.

Architectural Elements 4: Setting up a simple architectural wall element

Viewing this tutorial requires a SubscriptionThis modeling tutorial shows how to set up a simple architectural wall element with 4 evenly spaced structural elements. It specifically shows how to move elements in both 'element' or 'object' modes. In the final video a brief discussion shows how one selection mode may be advantageous over another when performing certain operations.