Category Archives: CX Version 7 Specific

These tutorials are based on Strata Design 3D CX 7.

Punching multiple holes in a slab, for beginners, Part 1

This modeling tutorial for beginners shows how to punch small holes in a 'slab' using polygon modeling and boolean operations. It's geared towards those new to Design 3D.
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Using an IK chain to pose a simple lamp

This tutorial shows how to use the IK system to pose a simple lamp object using two methods.
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Sports Supplement Container, Part 3 (CX/SE)

This final tutorial in the sports supplement container series walks through the process of creating the silver and black components of the label.
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Moving the pivot to a specific mesh location

This tutorial shows how to move a polygon mesh's pivot a location based on an elements position (vertex, edge, face). This can be very useful for rotating an object around a specific mesh location.
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Sports Supplement Container, Part 2 (CX/SE)

This texturing tutorial shows how to set up the underlying blue metallic design components of the label. It discusses the setup of a metallic material, describing the use of the Smoothness and anisotropy channels.
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Model a simple triangular object with a hole, for beginners: Method 1 (CX)

This somewhat extensive modeling tutorial for beginners walks through the process of creating a simple triangle object with a circular hole through it. Even though the end result is a simple object, the tutorial covers many fundamental concepts such as active grids, constraint use (active grids, guides), basic polygon modeling, the use of normals and the difference between object and element editing.
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Sports Supplement Container, Part 1

This texturing tutorial shows how to configure and control several surface variables (smoothness and reflectivity) that change according to incidence angle. It specifically discusses these with respect to a dark and rough reflective plastics.
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BEER BOTTLE: Part 3, Label color elements

This texturing tutorial walks through the process of creating the upper color layer of the beer label. It focuses on understanding the thought process behind the various settings involved in creating its look. This includes the use of the fresnel interpolator, the index of refraction value and the smoothness value. It also shows how to set up the Diffuse Color and stencil bitmap.
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