Viewing this tutorial requires a SubscriptionThis tutorial shows how to move a polygon mesh's pivot a location based on an elements position (vertex, edge, face). This can be very useful for rotating an object around a specific mesh location.
Viewing this tutorial requires a SubscriptionThis texturing tutorial shows how to set up the underlying blue metallic design components of the label. It discusses the setup of a metallic material, describing the use of the Smoothness and anisotropy channels.
Viewing this tutorial requires a SubscriptionThis somewhat extensive modeling tutorial for beginners walks through the process of creating a simple triangle object with a circular hole through it. Even though the end result is a simple object, the tutorial covers many fundamental concepts such as active grids, constraint use (active grids, guides), basic polygon modeling, the use of normals and the difference between object and element editing.
Viewing this tutorial requires a SubscriptionThis texturing tutorial shows how to configure and control several surface variables (smoothness and reflectivity) that change according to incidence angle. It specifically discusses these with respect to a dark and rough reflective plastic.
Viewing this tutorial requires a SubscriptionThis texturing tutorial walks through the process of creating the upper color layer of the beer label. It focuses on understanding the thought process behind the various settings involved in creating its look. This includes the use of the fresnel interpolator, the index of refraction value and the smoothness value. It also shows how to set up the Diffuse Color and stencil bitmap.