Category Archives: CX Intermediate

Dreidel toy: texture, part 1

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial walks through the process of setting up the base wood texture for the toy. It shows how to create a rough, somewhat glossy appearance using the fresnel interpolator, the Smoothness and Index of Refractions channels to control the appearance.


Viewing this tutorial requires a Subscription

Dreidel toy: Modeling, part 1

This tutorial models a small game object called a dreidel. It specifically shows how to model the bottom rounded part, using 3 different approaches. One method shows the use of the Hull modeling function using Adobe Illustrator bezier curves as the starting point.


Viewing this tutorial requires a Subscription

Wristband type object, UV mapping method 2

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific
This tutorial follows up on the wristband tutorial (here). It shows a second UV mapping solution that allows for a separate texture to map to the inside of the band, and another map to be placed on the outside. It also shows to how to rework the UVs from the first tutorial as a way of demonstrating how to work with existing UVs.
Viewing this tutorial requires a Subscription

UV Maps and Physical Size, Part 2

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific
This tutorial shows how to create a UV map that conforms to the size of existing Illustrator art whose physical size needs to be maintained. UV space is an abstractly measured system, and this tutorial shows how to create UV template which relates to the physical size of Adobe Illustrator or Photoshop artwork.
Viewing this tutorial requires a Subscription

UV Maps and Physical Size, Part 1

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific
This tutorial shows how to create a UV map that conforms to the size of existing Illustrator art whose size needs to be maintained. UV space is an abstractly measured system, and this tutorial shows how to create UV template which relates to the physical size of Adobe Illustrator or Photoshop artwork.
Viewing this tutorial requires a Subscription

Creating A Floor Plan From Adobe Illustrator Art

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific
This tutorial shows how to create a 3D model of a floor plan based on artwork set up in Adobe Illustrator. It shows how to prepare the art in Illustrator, import the art, extrude it and then create windows and doorways.
Viewing this tutorial requires a Subscription

Model, UV map and apply a bitmap label to a wristband type object

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific
This modeling, UV mapping, and texturing tutorial shows how to model a simple wristband type object using polygon modeling and subdivision surfaces. It then walks through the process of UV mapping it so a texture can be applied in a controlled and precise manner.
Viewing this tutorial requires a Subscription

Direct and Indirect light, for beginners

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial is designed for those new to Design 3D who want to know the difference between direct and indirect diffuse illumination. It also shows how to control parameters which influence these lighting types in Render dialog. It specifically looks at the Lighting, Shadow and Detail panels, covering Raydiosity Bounces, Cache Hits, Adaptive Shadow Sampling, and Anti-Aliasing parameters as they relate to direct and indirect illumination.


Viewing this tutorial requires a Subscription