Category Archives: CX Intermediate

A Plastic Pill Bottle, Part 2: Shading & Rendering

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by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial walks through the process of scene setup, shading, and rendering of the basic plastic pill bottle.


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Anti-Aliasing & Pixel Detail settings in 8.0

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by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

The Block Volume Subdivision Limit controls which pixels get anti-aliased, often called oversampling, by examining pixel intensity differences between neighboring pixels. This tutorials specifically addresses how this variable is affected by the new gamma controls in 8.0.


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Going from 1.0 gamma to 2.2 gamma, #1

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific
This tutorial shows how to transition a simple Design 3D 7.5 file, which uses linear gamma, over to Design 3D 8.0 and take advantage of 2.2 gamma.
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Reworking problematic geometry

This modeling tutorial shows how to examine a polygon mesh object that has problems and how to correct. It shows various techniques for figuring out what may be misbehaving in parts of the polygon mesh.
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Working with subdivided UVs to control edge textures

This materials and UV tutorial shows how to be aware of and work with the UVs of subdivided objects, especially when textures need to conform to the edge of an object.
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Controlling edge reflectance on diffuse surfaces

This materials and rendering tutorial shows how to impart subtle surface shading for diffuse materials. Specifically, it shows how to use the fresnel interpolator to adjust the reflectance at glancing angles to help give a greater sense of dimension to diffuse shaded objects.
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