Category Archives: CX Lighting

Air Freshener Display, Part 5: final setup and rendering

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This is the final tutorial in the 'Air Freshner' display packaging tutorial series. It sets up the final scene, including the posing of the riser and packets, lighting set up and camera setup.


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HDR Light Studio, a simple tutorial 1

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial demonstrates how to use HDR Light Studio to augment lighting coming from HDRI lighting. It specifically shows how to place a light source so it reflects at a specific location on a model to provide visual highlighting.


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Fundamentals of Design 3D CX 8

Getting Started Series
Fundamentals of
Design 3D CX 8 for Mac

This series of videos provides the fundamentals for new users – or users who just need a refresher. The basics are covered, including some features that are new to version 8.

These videos are part of the Getting Started series, and can also be accessed using the Design 3D CX 8 “Help” menu.

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8.0: Working with Floating Point Color, 1

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific
This tutorial discusses the nature of floating-point color. It looks at Photoshop’s floating-point color picker as a window into understanding the nature of high precision color. It also shows how to create high bit depth color files that can be used in Design3D 8.0.
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8.0: What is Gamma Correction and ‘Linear Workflow’?

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific
This Design 3D 8.0 tutorial discusses linear workflow and what gamma adjustment is. This is a very critical concept to understand when working with the new gamma control mechanism.
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Creating better glass using reflection recursions and Surface Shading Threshold

This rendering and material tutorial shows how to get more detailed glass by working with two render parameters: Reflection Bounces and Surface Shading Threshold. It discusses the concept of incidence 0 and incidence 90 and how that relates to this threshold function, in turn affecting glass type materials.
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Optimizing render speed when using glow panels

This rendering tutorial shows how to optimize the render speed of a scene when using glow panels.
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Sports Supplement Container, Part 1

This texturing tutorial shows how to configure and control several surface variables (smoothness and reflectivity) that change according to incidence angle. It specifically discusses these with respect to a dark and rough reflective plastics.
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Can Metallic Ink, Part 4: Using the Lightdome to light the scene

This rendering tutorial shows how to use the Lightdome with an HDRI image to light the scene. It shows how to use the Adjust function to customize the light.
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Texturing and rendering a metallic product package element

This texturing and rendering tutorial shows how to create a metallic type texturing effect for a product package object.
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