Category Archives: CX Modeling

Beginner’s First Project in Design 3D CX 8

Getting Started Series
First Project Design 3D CX 8 for Mac
This supplement bottle project will show you how to import Adobe Illustrator artwork, turn it into a three-dimensional model, apply a label to the bottle, and setup a hero shot to create a final rendering. Along the way you'll learn the basics of the user interface and how to work in 3D space. These videos are part of the Getting Started series, and can also be accessed using the Design 3D CX 8 "Help" menu.
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Fundamentals of Design 3D CX 8

Getting Started Series
Fundamentals of Design 3D CX 8 for Mac
This series of videos provides the fundamentals for new users – or users who just need a refresher. The basics are covered, including some features that are new to version 8. These videos are part of the Getting Started series, and can also be accessed using the Design 3D CX 8 "Help" menu.
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Reworking problematic geometry

This modeling tutorial shows how to examine a polygon mesh object that has problems and how to correct. It shows various techniques for figuring out what may be misbehaving in parts of the polygon mesh.
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Modeling the metal stand of a chair

This advanced modeling tutorial shows how to extract edge geometry from an existing polygon object in order to create another objects which conforms to this first surface.
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Creating a chemical shape, approach 1

This modeling tutorial imports Adobe Illustrator artwork which contains only non-filled bezier curve segments. It specifically shows how to create thickness for these elements, in addition to setting up the final geometry for proper subdivision surface objects.
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Creating a chemical shape, approach 2

This modeling tutorial shows how to prepare Adobe Illustrator artwork for geometry creation in Design 3D. It shows how to prepare the artwork in order to create a subdivision surface object and walks through the process of properly generating a polygon structure from this Illustrator artwork that properly subdivides.
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Preparing models for STL output

This tutorial shows how to prepare 3D geometry for STL output, specifically when the artwork starts as bezier data from an application like Adobe Illustrator, and contains counter spaces. It shows how to avoid problematic geometry configurations and discusses how to ensure your geometry is closed using the Select Non-Manifold function.
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Modeling a piece of paper with downturned corner

This modeling tutorial shows how to use guides to ‘bend’ the corner of a piece of 'paper' or page type of object. It also covers the use of subsets and some basic UV mapping as it relates to the use of the Thickness function. It also shows how to use the Select Perimeter function to help set hard edges for subdivision surface control.
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Model Size Reduction Strategies

Can-top-wireframe

Reducing the complexity of your model can be important – whether the number of objects, the polygon count, the texture size, or any combination of these. Smaller, more efficient models can improve rendering times and allow you to use the model in real-time display (such as augmented reality, web display, iBooks illustrations, etc.) and even for 3D printing.


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