Category Archives: CX Modeling

A Plastic Pill Bottle, Part 4: 3D printing with i.materialize

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial shows how to prepare a model for printing with i.materialize. It specifically looks at specific requirements for the model, including a) closed volume; b) correct size; c) wall thickness; d) overlapped geometry; and e) mesh resolution.


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Air Freshener Display, Part 3: riser stand modeling

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This is the third tutorial in the Air Freshner display packaging tutorial series. It models the riser stand using polygon modeling and subdivision surfaces. The riser looks deceptively simple and this tutorial aims to show how to construct it.


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Air Freshener Display, Part 1: packet modeling

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial models a generic packaging object with a hanging hook inset. It is deformed slightly to give the sense of something contained inside. It uses basic polygon modeling, subdivision surfaces, deformation lattices and some basic UV mapping.


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Boolean objects and STL format (3D printing)

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial deals with preparing geometry for STL output format used for 3D printing. It specifically looks at using the booleon Union tool to weld together some 3D type into a block shape, and issues that may come up. The use of the Select Non-Manifold function is discussed along with objects with counter-spaces.


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Beginner’s First Project in Design 3D CX 8

Getting Started Series
First Project
Design 3D CX 8 for Mac

This supplement bottle project will show you how to import Adobe Illustrator artwork, turn it into a three-dimensional model, apply a label to the bottle, and setup a hero shot to create a final rendering. Along the way you’ll learn the basics of the user interface and how to work in 3D space.

These videos are part of the Getting Started series, and can also be accessed using the Design 3D CX 8 “Help” menu.

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Fundamentals of Design 3D CX 8

Getting Started Series
Fundamentals of
Design 3D CX 8 for Mac

This series of videos provides the fundamentals for new users – or users who just need a refresher. The basics are covered, including some features that are new to version 8.

These videos are part of the Getting Started series, and can also be accessed using the Design 3D CX 8 “Help” menu.

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Reworking problematic geometry

This modeling tutorial shows how to examine a polygon mesh object that has problems and how to correct. It shows various techniques for figuring out what may be misbehaving in parts of the polygon mesh.
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Modeling the metal stand of a chair

This advanced modeling tutorial shows how to extract edge geometry from an existing polygon object in order to create another objects which conforms to this first surface.
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Creating a chemical shape, approach 1

This modeling tutorial imports Adobe Illustrator artwork which contains only non-filled bezier curve segments. It specifically shows how to create thickness for these elements, in addition to setting up the final geometry for proper subdivision surface objects.
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