Category Archives: CX Rendering

Direct and Indirect light, for beginners

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial is designed for those new to Design 3D who want to know the difference between direct and indirect diffuse illumination. It also shows how to control parameters which influence these lighting types in Render dialog. It specifically looks at the Lighting, Shadow and Detail panels, covering Raydiosity Bounces, Cache Hits, Adaptive Shadow Sampling, and Anti-Aliasing parameters as they relate to direct and indirect illumination.


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Specularity on Metals, primary and secondary smoothness

8
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by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This texturing tutorial shows how to use the Primary Mix Ratio to use two specular components on metallic surfaces. This allows materials with no diffuse component to interact with direct light sources.


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The basics of setting up a reflective material, Part 2

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by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial shows how to control the smoothness of a material according to incidence angle.


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A Plastic Pill Bottle, Part 2: Shading & Rendering

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by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial walks through the process of scene setup, shading, and rendering of the basic plastic pill bottle.


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Adaptive Shadow Sampling and 8.0

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

Adaptive Shadow Sampling allows the renderer to save time by adaptively lowering render quality parameters in dim shadow areas. This can save quite a bit of time in some scene, but can also introduce artifacts if set too high. This tutorial discusses how the gamma function in 8.0 can necessitate different values as compared to 7.x


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Improve the performance of the interactive renderer when using subdivision objects

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This quick-tip tutorial shows how to optimize the performance of the interactive renderer when using many subdivision surface objects.


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New 8.0 Intensity Option in the Lighting tab

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This new option allows the Lightdome to affect the scene in one of two ways; one is solely through amplification of diffuse illumination (raydiosity) or through source pixel brightness which also affects reflections. This quick tutorial shows specifically what this very useful function does.


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Beginner’s First Project in Design 3D CX 8

Getting Started Series
First Project
Design 3D CX 8 for Mac

This supplement bottle project will show you how to import Adobe Illustrator artwork, turn it into a three-dimensional model, apply a label to the bottle, and setup a hero shot to create a final rendering. Along the way you’ll learn the basics of the user interface and how to work in 3D space.

These videos are part of the Getting Started series, and can also be accessed using the Design 3D CX 8 “Help” menu.

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Fundamentals of Design 3D CX 8

Getting Started Series
Fundamentals of
Design 3D CX 8 for Mac

This series of videos provides the fundamentals for new users – or users who just need a refresher. The basics are covered, including some features that are new to version 8.

These videos are part of the Getting Started series, and can also be accessed using the Design 3D CX 8 “Help” menu.

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8.0: Working with Floating Point Color, 1

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by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific
This tutorial discusses the nature of floating-point color. It looks at Photoshop’s floating-point color picker as a window into understanding the nature of high precision color. It also shows how to create high bit depth color files that can be used in Design3D 8.0.
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