Category Archives: CX Rendering

Creating better glass using reflection recursions and Surface Shading Threshold

Viewing this tutorial requires a SubscriptionThis rendering and material tutorial shows how to get more detailed glass by working with two render parameters: Reflection Bounces and Surface Shading Threshold. It discusses the concept of incidence 0 and incidence 90 and how that relates to this threshold function, in turn affecting glass type materials.

Sports Supplement Container, Part 1

Viewing this tutorial requires a SubscriptionThis texturing tutorial shows how to configure and control several surface variables (smoothness and reflectivity) that change according to incidence angle. It specifically discusses these with respect to a dark and rough reflective plastic.

Whisk: Part 6 (texturing and rendering) (SE/CX)

Viewing this tutorial requires a SubscriptionThis beginner/intermediate tutorial shows how to texture and render the whisk. It shows how to use luminous geometry, a spot light and how to use the Fresnel interpolator. The tutorial is done in Design 3D SE7, but can also be followed in CX.

PROYECTO: Animación con Match-Motion – 1ª Parte – Introducción. – Español

Viewing this tutorial requires a SubscriptionMatch-motion-1a En este tutorial vamos a ver todos los pasos para realizar una animación usando como base un video real, sobre el que posteriormente añadiremos nuestros modelos 3D e iluminación.

Cell Phone: Part 10 (rendering 1)

Viewing this tutorial requires a SubscriptionThis rendering component walks through a 'studio' type lighting setup for the phone. This includes the use of the Lightdome and an HDRI image and several pieces of luminous geometry.