Category Archives: CX Texturing

Air Freshener Display, Part 5: final setup and rendering

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This is the final tutorial in the 'Air Freshner' display packaging tutorial series. It sets up the final scene, including the posing of the riser and packets, lighting set up and camera setup.


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The basics of setting up a reflective material, Part 3

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by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This third part of the reflective materials series discusses the fresnel effect as it relates to surface roughness and high incidence angles.


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The basics of setting up a reflective material, Part 2

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by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial shows how to control the smoothness of a material according to incidence angle.


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A Plastic Pill Bottle, Part 2: Shading & Rendering

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by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial walks through the process of scene setup, shading, and rendering of the basic plastic pill bottle.


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Beginner’s First Project in Design 3D CX 8

Getting Started Series
First Project
Design 3D CX 8 for Mac

This supplement bottle project will show you how to import Adobe Illustrator artwork, turn it into a three-dimensional model, apply a label to the bottle, and setup a hero shot to create a final rendering. Along the way you’ll learn the basics of the user interface and how to work in 3D space.

These videos are part of the Getting Started series, and can also be accessed using the Design 3D CX 8 “Help” menu.

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Fundamentals of Design 3D CX 8

Getting Started Series
Fundamentals of
Design 3D CX 8 for Mac

This series of videos provides the fundamentals for new users – or users who just need a refresher. The basics are covered, including some features that are new to version 8.

These videos are part of the Getting Started series, and can also be accessed using the Design 3D CX 8 “Help” menu.

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8.0: Working with Floating Point Color, 1

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by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific
This tutorial discusses the nature of floating-point color. It looks at Photoshop’s floating-point color picker as a window into understanding the nature of high precision color. It also shows how to create high bit depth color files that can be used in Design3D 8.0.
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8.0: What is Gamma Correction and ‘Linear Workflow’?

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by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific
This Design 3D 8.0 tutorial discusses linear workflow and what gamma adjustment is. This is a very critical concept to understand when working with the new gamma control mechanism.
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Working with subdivided UVs to control edge textures

This materials and UV tutorial shows how to be aware of and work with the UVs of subdivided objects, especially when textures need to conform to the edge of an object.
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