Category Archives: CX UV Mapping

UV mapping a cube, for beginners, Part 2

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This UV mapping tutorial extends the first cube UV mapping tutorial by creating somewhat more complex geometry on top, then UV maps it using the Conform to Mesh function.


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UV mapping a cube, for beginners, Part 1

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This UV mapping tutorial walks through the process of applying different texture maps to each of the faces of a cube. It discusses two methods to achieve this. One is by applying individual textures via the subset function, the other is by UV mapping the cube and creating a single bitmap that is applied to the entire cube. This is design for people new to UV mapping and texture application.


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Yogurt Cup, Part 3: UV mapping the lid

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This is the third of the tutorials walking through the process of creating a yogurt cup. It UV maps the cup lid, ensuring that the UVs for the lid match the UVs previously generated for the body.


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Yogurt Cup, Part 2: UV mapping the cup

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This is the second of the tutorials walking through the process of creating a yogurt cup. It UV maps the cup, and covers some aspects of this process that deal with ensuring the UV's generated are size matched to the physical dimensions of existing label art.


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Air Freshener Display, Part 4: riser stand UV mapping

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This is the fourth tutorial in the 'Air Freshner' display packaging tutorial series. It UV maps the riser stand component and applies Adobe Illustrator artwork. Note that it's important to get the 8.0.1 update for this tutorial.


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Air Freshener Display, Part 2: packet UV mapping and texture application

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This is the second tutorial in the air freshener packaging tutorial series. It deals with the UV mapping of the packet object, specifically looking at the mirror UVs and how to correct their inverted nature (they were generated from duplicate geometry that had been mirrored across a grid). It also sets up a UV template, correctly sets the physical size of the template, and then sets the Adobe Illustrator art over it. Finally, this art is imported into Design 3D and applied to the packet art.


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Air Freshener Display, Part 1: packet modeling

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by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial models a generic packaging object with a hanging hook inset. It is deformed slightly to give the sense of something contained inside. It uses basic polygon modeling, subdivision surfaces, deformation lattices and some basic UV mapping.


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A Plastic Pill Bottle, Part 3: UV Mapping

8
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial walks through the process of generating the label. It models the label geometry, UV maps it, and shows how to set up the label artwork to match.


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Working with subdivided UVs to control edge textures

This materials and UV tutorial shows how to be aware of and work with the UVs of subdivided objects, especially when textures need to conform to the edge of an object.
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UV Unwrapping a bottle cap

This UV mapping tutorial UV unwraps a bottle cap type of object so a label can be applied and wrap around the sides. It specifically shows how to approach the UV mapping problem in this case by starting from projected UVs. It also shows how to set up good geometry starting with a lathe object which is easy to UV map.


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