Category Archives: CX UV Mapping

A Plastic Pill Bottle, Part 3: UV Mapping

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Miscellaneous
7.5 Specific | 8.0 Specific

This tutorial walks through the process of generating the label. It models the label geometry, UV maps it, and shows how to set up the label artwork to match.


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Working with subdivided UVs to control edge textures

This materials and UV tutorial shows how to be aware of and work with the UVs of subdivided objects, especially when textures need to conform to the edge of an object.
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UV Unwrapping a bottle cap

This UV mapping tutorial UV unwraps a bottle cap type of object so a label can be applied and wrap around the sides. It specifically shows how to approach the UV mapping problem in this case by starting from projected UVs. It also shows how to set up good geometry starting with a lathe object which is easy to UV map.


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Modeling a piece of paper with downturned corner

This modeling tutorial shows how to use guides to ‘bend’ the corner of a piece of 'paper' or page type of object. It also covers the use of subsets and some basic UV mapping as it relates to the use of the Thickness function. It also shows how to use the Select Perimeter function to help set hard edges for subdivision surface control.
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UV mapping a tooth brush container case

This UV mapping tutorial shows how to UV map a toothbrush's clear plastic case in order to apply the label on the outside only. It shows how to use polygon subsets to prepare the geometry for UV manipulation and uwrapping based on planar projected UVs.
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UV Mapping a simple bowl shape, Part 2

This UV mapping tutorial shows how to create UVs for a bowl type of shape, then set up a texture based on this UV map using both Adobe Illustrator and Photoshop.
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UV Mapping a simple bowl shape, Part 1

This UV mapping tutorial shows how to create UVs for a bowl type of shape. It helps to resolve a situation where projected UVs become distorted when using a planar projection mapping approach. It uses the 7.5 Conform feature.
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Modeling and UV mapping a shattered quote bubble

This tutorial shows how to model and UV map a shattered quote bubble type object so that an applied texture adheres to individual shards. This allows individual placement and rotation for posing purposes.
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Generating better initial UV unwraps from projected UVs

This UV mapping tutorials shows how to get the best possible Conform UV unwrap when starting out with projected UVs.
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