Category Archives: SE Beginner

Examining instance insertion behaviors

This tutorial examines how to insert instances in the scene using various insertion behaviors built into the Resource Palette.
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Some polygon editing basics for beginners, Part 1

This polygon modeling tutorial is designed for people new to polygon modeling who want to better understand the nature of geometry construction. It covers the nature of polygons (triangles, quads, ngons) and their subcomponents (vertices, edges, fill), overlapping vs connected elements and possible problems that can be encountered when constructing geometry. It also shows how to use active grids to carefully construct geometry.
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Projection Textures and the Local Z Axis (SE/CX)

This texturing tutorial for beginners shows how projected materials (cubic, cylindrical, spherical, planar, decal) are oriented to an object. This can help to understand why a material is behaving in a certain way, especially for cubic mapped materials. It was recorded with CX but can also be done with SE7.
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Whisk: Part 6 (texturing and rendering) (SE/CX)

This beginner/intermediate tutorial shows how to texture and render the whisk. It shows how to use luminous geometry, a spot light and how to use the Fresnel interpolator. The tutorial is done in Design 3D SE7, but can also be followed in CX.
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Whisk: Part 5 (wires, organizational setup) (SE/CX)

This beginner/intermediate tutorial shows how to use Shapes and Instances to control the wire components of the whisk. Shapes/instances are important mechanisms for managing geometry data in a scene and this tutorial shows various ways where this is the case.
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Whisk: Part 1 (wires modeling) (SE/CX)

This beginning modeling tutorial shows how to create bezier curve data (using the blend tool) in Adobe Illustrator and take that into Design 3D SE (and CX) to create path extrude objects. It then shows how to arrange the resulting artwork to create the wire components of the whisk. This tutorial is done in Design 3D SE7, but can also be done in CX.
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