Category Archives: SE Texture & Render

Sports Supplement Container, Part 2 (CX/SE)

This texturing tutorial shows how to set up the underlying blue metallic design components of the label. It discusses the setup of a metallic material, describing the use of the Smoothness and anisotropy channels.
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Whisk: Part 6 (texturing and rendering) (SE/CX)

This beginner/intermediate tutorial shows how to texture and render the whisk. It shows how to use luminous geometry, a spot light and how to use the Fresnel interpolator. The tutorial is done in Design 3D SE7, but can also be followed in CX.
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– toon – A quick introduction to Toon rendering.

toon render Created with Design 3D SE (pre-App Store version). For SE and CX users. This is a quick tutorial geared toward designers that would like to add a new form of design to their skill set. In this tutorial I will show you how to use the Toon Render option. This will generate images that can be used for web, print, and even silk screen. I generally work on a Mac, so for my keyboard shortcuts please remember the following: Option key (Mac) or Alt key (Win), Command key (Mac) or Control key (Win).
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Specularity for beginners

This lighting/texturing tutorial for beginners discusses the nature of specularity. While it's geared towards beginners there are a few more advanced tidbits of information are thrown in to help illustrate the nature of the specular highlight.
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Setting up an alarm clock for rendering

This tutorial walks through the setup, material application and rendering of an alarm clock. You'll see how to properly set up the components of the alarm clock using shapes and instances, edit some of the mesh with the polygon tools, apply some materials, and then walk through a rendering.
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Creating An “In-Camera” Optical Illusion Scene

Created with Design 3D SE (pre-App Store version). For SE and CX users. In this tutorial for all levels of users, Howie reveals the secrets of building an Optical Illusion scene totally inside of Strata Design 3D SE or Design 3D CX , and inlcudes tips on scene set up, modeling, lighting and rendering.
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