1. Free-form, active grid relative
2. Around Standard axis (X, Y, Z)
3. Around Custom Axis/Guide
4. Around Selection normal
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This is the 3rd tutorial in the beginner UV mapping series on how to UV map a cube and a cube with extended complexity. This tutorial shows how to work with UV data after further editing has taken place on the original 3D object.
This UV mapping tutorial extends the first cube UV mapping tutorial by creating somewhat more complex geometry on top, then UV maps it using the Conform to Mesh function.
This UV mapping tutorial walks through the process of applying different texture maps to each of the faces of a cube. It discusses two methods to achieve this. One is by applying individual textures via the subset function, the other is by UV mapping the cube and creating a single bitmap that is applied to the entire cube. This is design for people new to UV mapping and texture application.
This tutorial shows how to prepare a model for printing with i.materialize. It specifically looks at specific requirements for the model, including a) closed volume; b) correct size; c) wall thickness; d) overlapped geometry; and e) mesh resolution.
This is the fourth of the tutorials walking through the process of creating a yogurt cup. It stages, lights and renders the yogurt cup.
This is the third of the tutorials walking through the process of creating a yogurt cup. It UV maps the cup lid, ensuring that the UVs for the lid match the UVs previously generated for the body.
This is the second of the tutorials walking through the process of creating a yogurt cup. It UV maps the cup, and covers some aspects of this process that deal with ensuring the UV's generated are size matched to the physical dimensions of existing label art.